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Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] countryclub2022-12-25 08:15 pm
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DECEMBER TEST DRIVE MEME!

DECEMBER 2022 TDM
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!

All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.

Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.

Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.

If you have any questions about the TDM, please ask down below!

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Man in front of broken glacial ice]
[Image Two: Human face and shoulders, dripping blood with flaking skin]

Prompt Two
[Image One: Monstrous Human with sideways mouth and eyes]
[Image Two: Solitary Snowy Forest]

Prompt Three
[Image One: Frozen Zombie]
[Image Two: Icequake!]

UNFORTUNATELY ALL TOO STANDARD ARRIVAL
WHEN: Last Week of November/First Week of December
WHERE: The Farther Shores
CONTENT WARNINGS: Body Horror, Frozen Wastes, Possible Transformations, Extreme Cold, weird offers of juice under suspicious circumstances?


The Heart of Winter in Trench is no time to enter the city as a sleeper. The entire beach is fully iced over with a glacially thick sheet of ice. Numerous patches of thick ice and heavy snowfall can be found around town, though they are shoveled to leave the paths accessible. Where the previous year, skates were rented and offered to those who wish to skate, the ice flows are far too craggy and irregular to be safe. Instead, cleats are given to those who greet and bring the sleepers to shore. Holes are bored at regular intervals deep into the ice flows and lights are lowered down into the holes to give guidance to sleepers' approach. When Sleepers rise from the depths, they find themselves in small wooden enclosures to protect from howling winds and bitter cold, able to form their bodies there in relative comfort in front of a censor with rocks heated by coldblood-infused stones especially for the purpose.

Outside of the bitter, and vicious cold, arrival to the city is a muted, quiet and otherwise uneventful occurrence. There are no tides of monsters. There are no horrific things waiting for people who arrive. There is simply a bone-chilling cold that numbs the soul a little. To help the people as they arrive, not only are they given their backpacks but they are also offered thick mugs of cocoa to help them cope with the cold. It seems to be helping quite a bit, actually. Yet, something about all of this seems off. The people of Trench are nervous, and there is an air of uncertainty in everything.

SEASONAL DETAILS ON THE BOARDWALK


Where normally there would be large food stalls set up and games, displays of beauty such as ice sculptures, the cold is bad enough that the people of Trench want not to be out as much as possible, and doubtless neither do the Sleepers. They are hustled and bundled from one small structure to another. Heavy winter furs that look reminiscent of great wolf pelts are given to everyone, especially those who have no clothing. But it is otherwise a strangely muted affair, though the people whisper of hope that the Shedding Ceremony is about to begin, and with it is the hope of new life and new birth in the City of Trench. In time, many will find that the symptoms associated with Madame Generosity's ceremony of shedding one's older self are in full swing throughout the month of January, complete with possible transformations and itchy, scaley skin conditions. Lovely.

Before every new sleeper leaves, however, a final gift is given. It is a small box, which contains a hand written note in scrawled black ink that is alarmingly similar to squid ink. This same box appears the morning of January 1st on the doorstep of every single home of a sleeper in Trench, without fail. If a person in Trench has strange accommodations, they nevertheless find this box where they would normally wake, or around a corner in the early morning with their name on it and no explanation. Inside the box are always the same items: 1 gallon of orange juice, 6 cans of chicken noodle soup, 4 boxes of tissues and what looks like an old world-war I era gas mask. The hand written note reads clearly 'DRINK THE JUICE!' Nobody in Trench seems to know why or who gave them.

THE MISDIRECTED
WHEN: Last Week of December through End of January
WHERE: Outside of the Main Districts of Trench, the Wilderness
CONTENT WARNINGS: Horrifying Monster, Body Horror, Being Lost, Severe Disorientation, Hypothermia, Possible Death


There is no real warning about what comes. Somewhere in the last week of December, people just occasionally turn up missing. The numbers are never alarming, but they're greater than should have been expected in the month of January. Trenchies seem clueless to this, and the Hunters are left scratching their heads. They do not know what is causing the added disappearances, as none of the usual signs and warnings attend the recent uptick. This alone has them unsettled, and Trenchies begin to travel resolutely in pairs and trios everywhere that they go. The reason why becomes all too clear if one strays outside of Trench's main districts and wanders the roads between the districts or anywhere near the farms during this month and a half.

There is something out there. It can never be seen directly, but the sense that you are being watched is inescapable. Hints of a figure in the shadows of the trees are nothing new in Trench, but there is a definite air of malevolence to it, one that is obvious and pointed at your person the moment that you recognize that it is present and acknowledge its existence in any fashion or form. The creature is never there if you look directly at it, but if you happen to catch it more closely out of the corner of your eye, the horrifyingly twisted form of a human being whose eyes and mouth are turned sideways is barely visible, pointing at you!

This would be the time that many good hunters would attack, yet the creature is a slippery one. It never actually attacks directly and any time a person tries to turn to it, it is simply gone. Indirect attacks can cause it to flee, but it always comes back at some point, seemingly invulnerable to attack. What it does, rather than attack, is far more nefarious as its mere presence can be disorienting to anyone who encounters it. All sense of direction becomes lost, and the person can find themselves wandering further and further out into the wilderness, even if they were originally within sight of their destination. The more lost they become, the more that their mind descends into a fugue, one where concentration becomes worse and worse, and memory seems to slip away until they lose all sense of identity. The further out, the colder it gets, and the more the smell of rotten eggs lingers, fetid in the air.

The spirit is eventually identified by some of the Arcane Scholars as not being native to Trench, and they believe it is from somewhere much further in the north, from places far removed from this town. There are only snippets about one of their kind ever being encountered in Trench before, and the reports said it eventually became lost and left again, as will this spirit. It is indestructible and unkillable, as it is already dead. The only true defense is to, when the smell of rotten eggs comes along, to cover the mouth and nose completely. The burning of incense also helps, anything to block out the foul odor, which turns out to be the likely vector of its disorienting effect. If they happen to have a compass that unerringly shows direction from prior events, those too can be a protection of sorts finding their way back. If one travels too long out in the wilderness, though, there are fears that one might become as lost as the spirit and die in the wilderness, ultimately sharing the fate that brought it into existence. Even those who escape the spirit's wrath may have lingering memory issues, though those should pass over the next week.

FROSTQUAKE
WHEN: First week of January
WHERE: Anywhere around Trench
CONTENT WARNINGS: Natural Disaster Horror, Frostquakes, Falling Peril, Sinkholes, Fear of the Dark, Frozen Zombies!


At first you think you're being treated to something spectacular! There's a small scale aurora that shows itself in the sky over your head. It's breathtaking and quite stunning to behold. The truth of the matter is all too real almost immediately afterwards however. There is a dull, booming crack as the frozen ground underneath your feet breaks and shudders, giving way! It's an earthquake, or more accurately a frostquake. In and around the city of Trench, as the temperatures shift in the dead of the cold of the Bone Moon, ice flows and patches of snow shift and compress against the ground, causing localized earthquakes to occur.

These frostquakes can damage buildings, causing items to fall, breaking plaster and the like. They are not, however, strong enough to do permanent harm to the buildings unless they are themselves structurally unsound. Each of them is localized, their experience not traveling more than two city blocks way each time one strikes. However, if you are unfortunate enough to be outside when it happens, they have an alarming habit of striking under the feet of unwary sleepers. Every time one of these frostquakes occurs, a patch of ground opens up temporarily into a deep sinkhole!

Falling into the hole can be an unpleasant sequence of events, but the ground beneath is littered with snow and something soft. Though banged up, the sleeper should be able to survive the fall intact. It's getting back out that is the problem. The walls aren't sheer, but it's a difficult climb. A rope can be thrown down, but it's very dark and cold in the space, making it hard to see much of anything. The real danger lies in the fact that they find that they are not alone! The 'softness' that they landed upon turns out to be a small number of other unfortunate souls who once fell in a prior frostquake, their bodies freezing to death long ago and rising as undead, waiting for an opening to escape. They attack blindly and though they can be defeated, they are still quite strong. Unlike some zombies, they do not hunger for flesh, but for the escape from their icy tomb and will do anything to crawl their way out, where they can wreck havoc finally on the living! Better deal with them quickly!

CODING
crossreversed: (chrollo1)

[personal profile] crossreversed 2023-01-04 03:22 am (UTC)(link)
As someone who is very fond of fiction and drama, Chrollo appreciates the irony of that statement being made while they're on ice.

"I'll keep those in mind," Chrollo says. 'Community outreach' has so often in his experience been an excuse to extort or prey upon the week, but he can admit a bit of selection bias; Those organizations that play at good will make good targets for the Troupe.

"Who should I ask for if I go there?"
martyrofduty: (g1deon!face watchful)

[personal profile] martyrofduty 2023-01-04 03:58 am (UTC)(link)
Duty nods. His case isn't going to be made sitting in a hut over ice near the Farther Shores. People can judge for themselves.

"Staging point is in Crenshaw," Duty notes. Like everyone else since the site was found, it's easier to come to the outpost via lamp travel with someone who has already gone there. In winter, it's particularly difficult to slog out there unharmed.

"Ask for Duty," he says.
crossreversed: (chrollo3)

[personal profile] crossreversed 2023-01-04 04:44 am (UTC)(link)
Chrollo can't decide if that's meant to be a title or a name, but it isn't an issue. From what he can see, ignorance of something like that is to be expected and won't be counted against him. Crenshaw doesn't really mean anything to him yet, but he's certain he'll be able to make sense of that soon.

He looks up from writing, and almost has to do a double take, but manages to stop himself, and instead briefly uses gyo for the smallest fraction of a second he can manage to determine what he's looking at. That's definitely zetsu and not in. The fact that he didn't immediately notice what was wrong with the person he was looking was was odd, but so was turning back into himself from a squid. He still didn't quite feel like himself.

"Is it dangerous between here and Trench?"

If it's not intentional, it could be a state of natural zetsu. By far the most common application of nen for those who aren't even partially awakened to learn and even frequently seen in animals.
Edited 2023-01-04 04:46 (UTC)
martyrofduty: (g1deon!face action time)

[personal profile] martyrofduty 2023-01-04 05:37 am (UTC)(link)
The question's perfectly logical. A lot of new Sleepers have trouble before reaching one of the holes drilled into the ice. The rising tide. The timing, however, makes Duty wonder what about him potentially alarms the freshly arrived Sleeper. He's carrying his usual complement of weapons (rapier, condensed spear, two pistols, and a handful of knives) along with the bow Heartrest gave him for the holiday. It's more than enough weapons to get attention. They've simply been there, obviously there, the entire time. Something in the way he carries himself. His name. He's not sure, but it comes with a sense of being evaluated, focused upon, to some end.

"It's difficult terrain," Duty says. The ice isn't smooth and flat and easy to traverse. It also can get slick, which is why his boots have a set of cleats wrapped around them.

"Danger can come anytime here," Duty adds. Whether that be some kind of beast or being teleported into an entirely new environment or alterations to one's emotions. A lot is possible with all kinds of consequences.
crossreversed: (chrollo1)

[personal profile] crossreversed 2023-01-05 01:36 am (UTC)(link)
Difficult terrain means different things to different people. Sea ice isn't something Chrollo can claim he knows very well, but he grew up on a different kind of shifting and unstable footing.

The answer doesn't give him the kind of clue he's looking for to explain why Duty is in a state of zetsu. Chrollo's still not willing to investigate the situation further through his own nen when either option would mean showing his hand or making himself vulnerable.

"What kinds of danger?"
martyrofduty: (g1deon!face profile)

[personal profile] martyrofduty 2023-01-05 03:10 am (UTC)(link)
A fair question. A smart question. It's still a reason Duty doesn't work this job regularly. Explaining Trench's dangers are both vital and practically impossible in their entirety.

"All those imaginable," Duty says, "and more."

He lifts one hand in acknowledgment of how useless an answer it is. It's important enough to say first.

"Beasts. Monsters. Curses. Psychological changes. Physical changes. Kidnapping," Duty pauses and for a single moment stares intensely against any potential objection that he, this new sleeper surely could not be kidnapped. "Ghosts. Rituals. Alternate dimensions. Extreme weather. Books. Disease."

He shrugs, clearly leaving things off. You name it, it's possible.
crossreversed: (chrollo11)

[personal profile] crossreversed 2023-01-05 11:41 pm (UTC)(link)
Chrollo is patient enough to hold off his question of the useless answer when Duty lifts his hand. The pause and stare after the mention of kidnapping, as if Chrollo is going to protest it, earns a raised eyebrow in response. He is well aware that he's not immune to being stolen away.

Most of the dangers listed seem fairly reasonable, and even those that aren't among dangers Chrollos would anticipate he can see the source of danger.

"Books? Should I watch what I pick up or is it reading them."

Chrollo isn't one to dispute that books are dangerous, especially given his own ability, but if this is something that has happened, he does want to know.
martyrofduty: (Default)

[personal profile] martyrofduty 2023-01-06 01:17 am (UTC)(link)
"In the ninth month, Never Mind releases memory books," Duty says, "Reading draws you and any near you into dangerous memories. Lose your abilities. Gain the abilities of whoever you play. Maybe die."

It takes that many words to explain.

"Twelfth month, consume media about holidays and demons twist their characters' shapes around town," Duty adds. That's not book exclusive.

He shrugs slightly. "Things happen." It's mostly stopped surprising him. Sometimes you fight Santa over your groceries. Other times Whos try to make you go deaf when you clear snow. Sometimes you play 'avoid Rudolf' until you determine it really isn't a deer so no one gets pissed off about harm to deer.

"Locals consider deer holy," Duty adds. Implied: Best not to harm them. When possible. That's in the pamphlet, but the importance is easy to miss compared to everything else.
crossreversed: (Default)

[personal profile] crossreversed 2023-01-09 07:48 pm (UTC)(link)
Books that draw people and anyone near them into memories, that would be quite a nen ability, but it sounds like the Pthumerian of the ninth month can do so quite easily.

"That's certainly unusual. This place sounds even more chaotic than I thought," Chrollo said. He had expected the chaos of nen users and similar arriving as squid, but add in a few beings on that level, one per month, and things become very complicated.

"Deer? Interesting choice." Different countries and places had animals that were taboo to hunt for arbitrary reasons such as national symbolism or religious significance. But a staple food animal isn't usually on those lists.
martyrofduty: (g1deon!face b&w)

[personal profile] martyrofduty 2023-01-09 10:06 pm (UTC)(link)
"Impressively," Duty agrees. Of all the troubles in Trench, he's never bored. Not even with the repetitive tasks of construction. Someone on the crew always needs an ear or a word or something. When they don't, it's peaceful like meditation. Save where the Outpost is and the blood pollution around the city, it would clear corruption from his system.

"Once upon a time, people turned into deer. Permanently," Duty explains. He's not sure if it's happened in the last three hundred years, but those Sleepers who were in the dream were there so long ago. It may not be Julia Sodder's dream, but her marks are left all over it.
crossreversed: (Default)

[personal profile] crossreversed 2023-01-10 07:27 pm (UTC)(link)
Chaos is an opportunity, and more than once the Troupe has caused some of their own to cover up their goals.

"Deer, and now squid. How do people here feel about those of us who wash up here?" He's curious about both the official line, which is no doubt in the papers he was given, and also the actual experience. There's often space between the two.
martyrofduty: (g1deon!face action time)

[personal profile] martyrofduty 2023-01-10 10:59 pm (UTC)(link)
Just wait for beasthood.

"Mixed," Duty says, "Respect their traditions—or don't get in the way—it's usually fine. They're tightlipped sometimes but knowledgeable when they share. Some Sleepers think they know better."

He shrugs. Anyone can guess how that goes, regardless of the facts of a specific situation.
crossreversed: (chrollo1)

[personal profile] crossreversed 2023-01-11 07:45 pm (UTC)(link)
Only 'usually' fine, but that was life. Nothing was ever all good. It was a pity Pakunoda wasn't around, and Chrollo felt a pang of loss at the reminder that she would never be around ever again.

"I can manage not getting in the way. You've been very helpful, thank you."
martyrofduty: (g1deon!face b&w)

[personal profile] martyrofduty 2023-01-11 10:41 pm (UTC)(link)
Duty nods. Act towards the newcomers as you were or wish you were helped. It's easy to get started on the wrong foot, when there's so much new and unknown.

"You're welcome," Duty says, "Same name on the network." Duty, wherever he may be looked for. He's easy to find, unless he doesn't want to be.